

And you can potentially include more little bonus buildings.Īnd of course, if you're building a colony with a single focus, then they're a no-brainer. The trade-off being the residential sectors also enhance the output of your workers, so it's better in the long run.

So if you're building a standard 2 industry, 1 energy, 1 research colony to produce units from, instead of being done at 16 population, you won't have it fully online until 24 population instead.

You only get to add extra sectors at 20 and 24 population if you have the residential sectors already. If you want to get the maximum number of sectors for a colony, you have to put the residential sectors in before your last functional sector. In that they take a sector slot but give you 1 in return. So does that mean the residential sector are really just free. The biggest city you can build now, by having 2 residential districts, is 7 sectors big. In case people are bored of the idea of a generic fantasy race in space.Originally posted by snuggleform:Just like the other sectors, you can have a maximum of 2 residential sectors. Would like some space Orkies or a beast like race would love a lovecraftian themed one though. The rest are humans i'll be it genetically modified humans. Considering the Kirko are the only real alien faction. I'd also love the opportunity to just build NPC faction units from my base once I have a certain amount of favor with them. The Kir'ko are the only Aliens in the game right now. I'd love something more brutish, or some highly advanced race. I do hope the new race is either an actual alien race or something not related to resurrection/death like the Assembly and Heritors. Toaster:I can't wait to see what they have cooking up.
